About

I am a 3D artist with 3+ years of experience creating optimized 3D assets for real-time game engines, including work on AAA titles. I am based in Buenos Aires, Argentina.

I work the full asset pipeline — high-poly modeling, retopology, UV unwrapping, and texturing — in Maya, Blender, ZBrush, and Substance Painter. I collaborate with leads and cross-functional teams, incorporate feedback, and deliver polished, deadline-ready assets for studio, team, and freelance client projects.

Experience

3D Artist

Kaedim

July 2025 – Present

  • Modeled, UV-unwrapped, and textured 3D assets for a range of projects, including AAA game titles, meeting technical specifications and art direction.
  • Addressed feedback through iterative revisions and collaborated closely with leads on each asset.
  • Maintained a consistent visual style and technical quality through the asset pipeline, across concurrent projects.

Freelance 3D Artist

Multiple Clients

October 2023 – July 2025

  • Delivered high-quality, production-ready 3D assets for freelance clients across a range of games and creative projects.
  • Met each client’s requirements and expectations while managing projects independently from start to finish.

Education

Technician in Art and Animation for Videogames

Image Campus

2022 – 2024

Introduction to Unreal Engine — Course

Image Campus

October 2021 – November 2021

Skills

3D Modeling, High-Poly Modeling, Retopology, UV Unwrapping, Texturing, Asset Optimization, Team Collaboration & Communication, Attention to Detail, Deadline Management.

Software

  • Maya
  • Blender
  • ZBrush
  • Substance Painter
  • Marmoset Toolbag
  • Photoshop
  • Unity
  • Unreal Engine

Languages

English, Spanish.

Email, phone, and the CV are on the Contact page.