About
I am a 3D artist with 3+ years of experience creating optimized 3D assets for real-time game engines, including work on AAA titles. I am based in Buenos Aires, Argentina.
I work the full asset pipeline — high-poly modeling, retopology, UV unwrapping, and texturing — in Maya, Blender, ZBrush, and Substance Painter. I collaborate with leads and cross-functional teams, incorporate feedback, and deliver polished, deadline-ready assets for studio, team, and freelance client projects.
Experience
- Modeled, UV-unwrapped, and textured 3D assets for a range of projects, including AAA game titles, meeting technical specifications and art direction.
- Addressed feedback through iterative revisions and collaborated closely with leads on each asset.
- Maintained a consistent visual style and technical quality through the asset pipeline, across concurrent projects.
Freelance 3D Artist
Multiple Clients
October 2023 – July 2025
- Delivered high-quality, production-ready 3D assets for freelance clients across a range of games and creative projects.
- Met each client’s requirements and expectations while managing projects independently from start to finish.
Education
Technician in Art and Animation for Videogames
Image Campus
2022 – 2024
Introduction to Unreal Engine — Course
Image Campus
October 2021 – November 2021
Skills
3D Modeling, High-Poly Modeling, Retopology, UV Unwrapping, Texturing, Asset Optimization, Team Collaboration & Communication, Attention to Detail, Deadline Management.
Software
Languages
English, Spanish.
Email, phone, and the CV are on the Contact page.